As we can see in Stellaris tooltip, every strata has a 1. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. Weaker empires that can't protect themselves from the horrors of space become beloved vassels, protected from harm by our mighty fleets. With Utopian Abundance giving about twice the amount of pop trade value as Decent Conditions. Communal Housing: Nobody uses housing buildings. And most of the wealthiest countries on Social Welfare or Decent Conditions. Let's look at the second resolution group. unequal living standards should not grant equal happiness bonuses. A star system in the novel series Legends of the Galactic Heroes by Yoshiki Tanaka. They affect various aspects of pop behavior, such as growth, migration, faction attraction, and resource output. Normally only rulers produce the maximum but under Utopian everybody does. 4 Upkeep +5% Happiness; −45% Pop demotion time +300% Political power Utopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap to produce it's quite profitable to convert over to it. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. Utopian Abundance is actually an incredibly expensive way to generate research. To make my update of the mod, I checked the changes this version has, then took the current utopian abundance section from Stellaris and applied the same changes. Not chemical bliss bad, but still terrible in most situations. Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. It needs a name that reflects the fact that by choosing it all strata in society become equal. Track down 75 energy credits that have gone missing deep in your Byzantine Bureaucracy. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Possibly extending to universal basic income, etc. Living standards are a measure of the quality of life and happiness of the pops in Stellaris. Just some guidance about Utopian Abundance, depending on the game, usually 7-11 unemployed pops feels right, I usually try and land within the lower end of this number, with the stopping point being where I would need to change the species rights for another species, but you can scale this number up during the first 20 years as you get more of. Why did it take me so long to try this? Overtuned environmentalist conservationist low maintenance utopian abundance gaia seeders. It has absolutely no effect on controlling the galactic senate. It was announced on 2017-02-02 [1] and was released on 2017-04-06 [2]. ago. 9 Comments. It seems pointless to give them additional political power when the whole gig is about equality. Utopian Abundance. This mod allows for Galactic Empire have Utopian Abundance species living conditions, except Megacorp GA. Jewbacca1991 • 2 yr. If you don't have a dedicated Forge world build a alloy foundry in capital. Will report back what I find when I complete the experiment. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. ago. Also, having democracy makes it faster for your pops to relocate which is nice. Actually, I think utopian abundance causes the job automation AI to act strangely. And your endgoal is utopia. Balancing the Caste System in Stellaris is a challenge,. Rhoderick. It also features compatibility with Galactic Imperium Unification but it is not required. It gives almost exactly the same benefits but costs fewer Consumer Goods. . #1. Effective change: they start offering trade deals for alloys and chemical bliss is replaced with utopian abundance. ok that's not the point. For utopian abundence it would work simmilarly but also gives +2 unity per pop. 25 to 1 CG's per month and will generate 0. Utopian abundance is useful for the "happiness economy". Mineral income thresholds: 300+ to activate, 200- to deactivate; x0. I build one assembly building per planet. This is not *just* a "no artisans" build. Essentially you're down 0. There is really no reason to make lower abundance if you can make higher. Utopian Abundance is the post-scarcity society like the United Federation of Planets, where the Decadent Lifestyle is meant to be more like the Ferengi Alliance and show off a system where the upper tier of pop jobs still care about. So I have: -19 primary (not including sub-species) species (all organic) with a little over 500 pop in the top two species catagories (including sub-species) alone. . So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. Thread starter master9147; Start date Nov 25, 2018; Jump to latest Follow Reply Menu We have updated our. your pops will eat up a lot of consumer goods though, so you need to boost industry and trade to compensate for that. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. Hmmmm. Play as a Megacorp and give your pops Utopian Abundance, distributed luxury goods, free, fully developed healthcare buildings and maximum amenities on every world and terraform everything into Gaia Worlds just for the. Super-early game can be a bit taxing for this origin, but the research will quickly make up for it and you get quite a few other small bonuses too. 1. You could pick Free Haven, build a ringworld, make it super attractive to immigration and turn it into a massive and utopian refugee center. The better question is why you would want to use either, besides roleplay. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. The setup isnt good though, you would have massive unemployment, need to throw in a bunch of rank2 trade-centers (each giving 11 jobs) instead of the luxury housing, unless you are on utopian abundance standard of living. Shared Burden or Utopian Abundance look after the negating political power and ensuring every class has equal. At one point the entire bottom left corner was eaten by an exterminator empire, and then the xenophobe FE woke up and conquered almost half the galaxy. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 50% isn't really all that great, and you also suffer from having primarily specialists on the Ecu. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live. I'd say fanatic capitalism, unchecked, should lead to oligarchy/plutocraty. You'll still get the notification icon that there are unemployed pops, but no more annoying pop ups. This. 9. This is pretty much the only viable tall strategy right now. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. Alternatively, precincts or telepaths work if needed. 5 Trade value per Pop; no Egalitarian Shared Burden: 0. For utopian abundance to match academic privilege you only need 23 unemployed pops per research world, which is nothing in the late-game. The only issue is with the egalitarian utopian abundance, your rulers dont have anymore political power than normal pops. Hive minds, only organic ones through. Ideology wars work like any other. This means all non-egalitarian normal empires will be automatically in breach of galactic law, all machine empires must be Servitors or else have no pops, and. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less luxurious living standards they have to go find a job. So it can be challenging to outweigh the miserable slaves if they are not nerve stapled. = +7. By 2350 I had 6,000+ pops on utopian abundance devouring a truly ludicrous amount of consumer goods, not to mention the +2 penalty for each unemployed pop across 80. 3 extra trade income. *The. Because i clearly cant decipher what it meant to represent. - Utopian Abundance: Star Trek in the TNG era depicts this type of society. 5 unity per specialist. Agarian idyll xenophiles. My desire is to have a main species and subservient/enslaved species' with the latter on utopian abundance producing the bulk of my research while my main species works the specialist jobs. 2 release, back when Wiz was still Game Director of Stellaris, someone asked why Utopian Abundance was restricted to egalitarian empires. 5, 0. However, you will still need to raise minerals and energy production as you build up the ecu. UA gives 10% more happiness than social subsidies, so we can look at it as a 10% extra happ, which above 60%happ equals 5% bonus yield. That's not quite how Stellaris uses the term, in common usage, yes "materialism" is "consumerism" but in Stellaris, it's more used along the lines of "rationalist" vs "spiritualists" i. Stratified economy if you take the planet as a whole. 0 consumer goods can be worked around by building no research labs, unity buildings, or civilian factories. For post 2. Social welfare also gives more happyness now and gives 0. 70. Paradox / Steam. PJs :: Utopian Abundance PJs :: Repeatable Technologies Expanded Stellaris Ascension Perks Psionic Hive Minds 25 tile earth Patch 2. Playing Clone Army with purifier is indeed suboptimal. Unlocked by egalitarian ethics, utopian abundance is social welfare dialed up to 11. Technically, you can have hedonists. Go to Stellaris r/Stellaris. . Getting 100% gives a 20% yield bonus on everything which is pretty good. Together they generate 2 + (2 * 400%) = 10 political power. Stellaris 50411 Bug Reports 30702 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2 The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. 8% job and trade value output. Utopian Abundance has extra hidden benefits, pops will produce (a lot) more passive trade value, the high stability will further increase the trade value. How Exactly Does the Immigration Mechanic Work and Is Utopian Abundance/Xenophile a Good Strat? I'm getting tired of playing tech rush slaves which seems to be the most effective strategy at the moment that I'm aware of. What do I mean by a crime phase? Crime is at zero, due to jobs, due to…R5: First time conquering the whole galaxy. No research/unity buildings. Thread starter ZeeHero; Start date Sep 14, 2022; Jump to latest Follow Reply Menu We have updated our. And of course a fleet becomes MIA if it was a system that rebels, because in Stellaris , slavery is ok, but crossing a system without autorisation is forbidden. I play with utopian abundance so unemployment isn't a huge issue. There are builds centered around utopian abundance by itself, and some builds can use that living standard basically for free because they can make consumer goods at. There's nothing in the notes about achievements. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. All tiers have the same high upkeep, high trade value. Because I can't understand why I would want that. It will also give a very high passive trade income, so. Toggle signature However, it is also limited to buffing other utopian pops, which makes the cheesy strat of running Utopian Abundance and slavery definitely not the best way to deploy Utopian Abundance. Buildings should focus on 5 research buildings, which you upgrade through the game, 3 commerical centers, which you upgrade for more merchants, 2 alloy factories and galactic stock and research center and unity generator. It should have an effect stronger than decadent in that respects, as it is. Pleasure Seekers is pretty great – compared to default Decent Conditions, Decadent Lifestyle living standard is 10% more Happiness (= 6 Stability = +7. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. Based on the wiki's formula, the Progressive faction should produce more than 36 unity. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. The stats for The Greater Good. I feel bad about not conquering the galaxy. 5 Trade Value base. Set your living standard to Utopian Abundance (you can afford it). Jun 29, 2020 @ 10:49am Setting rights I'm trying to set Utopian Abundance as the Default across my empire but when I set it as that in Default Rights, species rights don't actually change when I click on them. All of society divides into idle masters that enjoy every luxury, and the underclass that provides said luxury. Another thing is that only Egalitarian/Fanatic Egalitarian allow Utopian Abundance, which is the only living standard that is not banned under Greater Than Ourselves level 5 galactic community resolution, which unlocks an edict that gives pops +200% automatic resettlement chance as well as a hefty boost to worker happiness and +5 stability. It doesn't matter if the people enjoying Utopian abundance in an egalitarian society are living in free associating communes in a post-labour economy or are the valued employees of. It also features compatibility with Galactic Imperium Unification but it is not required. UA gives 10% more happiness than social subsidies, so we can look at it as a 10% extra happ, which above 60%happ equals 5% bonus yield. Subscribe. 5 trade which, while not self-sustaining in terms of covering the CG cost, does provide a significant energy/unity boost when you have it in a trade build. Build commercial zone 1st turn off colonist jobs. Utopia Expanded adds the following features:Without building any additional unity buildings and just receiving it all passively, I was able to finish the first tradition tree at the beginning of year 4, while having decent output on all other important resources. One is Stellaris, and the other is Hearts of Iron 4, where they have introduced a Trotsky path that restores soviet democracy and gives all. This is a natural part of the genie-coefficient dynamics of social upheaval, I think maintaining slaves while living on utopian abundance should be extremely unstable. For example, pops under utopian abundance wouldn't help factions gain much unity, since their living standard didn't increase their political power, despite it being a. Star Trek's Earth, The. Faction Political Power = 25 * 5 = 125. Stellaris. 2018 v 9. Habitability penalties are pretty neglegible. Probably the strongest non-slavery starter living conditions in game. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. 8 credits and 0. If POPs have social welfare, shared burdens or utopian. Shared Burden's requirements are less about the raw power of the civic as they are about how powerful other civics are when paired with it. Rhoderick. UA gives 15% happiness boost meaning 6. It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. Good on paper, "who cares" in practice. There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. Compare using Artist. The only benefit Utopian Abundance has over Decadent Lifestyle is that unemployed people aren't unhappy and produce a little research and Unity, but this isn't a big deal in the current meta. I have a favorite species that my friends and I love both as a concept and when it shows. Based on the description ("We cannot realistically provide for every human want, but we will try!") of utopian abundance i figured that drugs and orgies are available if requested, whereas they're mandatory for chemical bliss. Stellaris is a sci-fi grand strategy game set 200 years into the future. The most relevant strategy is the capital upgrade rush strategy where you deliberately de-populate your homeworld in order to populate your primary worlds to size 10 ASAP. The Self-sustaining Utopia is an experiment to create self sustaining Utopian Abundance pops. Are you ready to build. Authoritarian ethic in Stellaris leads to dictatorship, Egalitarianism to democracy. If I'm not mistaken, having either social welfare or utopian abundance living standard causes unemployment to not matter. Decadent lifestyle should have been some sort of "dark", non-egalitarian utopian abundance, with profound impact on the structure of your society. 25 or 0. 34 Other resources barely changed (0. 2. So even a worker on social welfare will have more power than a ruler on utopian abundance. Stellaris Dev Diary #320 - Astral Threads and Actions. 0 consumer goods upkeep and equal political power. Stay here for the news, screenshots, videos, discussions, and updates for space strategy game Stellaris Console Edition. but they instead did. Which is better with Utopian Abundance? I can't figure out whether my Utopian Abundant empire would be better off as Fanatic Xenophile for the +20% Trade Value, or to be Fanatic Pacifist for the Culture Worker's +10% to Trade Value From Living Standards, with 6 Culture Worker jobs from a fully upgraded building. That would be balance. 6375 CG's and up 0. )Glad you've asked everyone. They can make Trade Federations, and their Unity-generating jobs provide a small amount of extra Trade value. r/Stellaris • Is it possible to mess up long-term by researching the wrong anomaly with the wrong. Make Assimilation Separate from Living Standards. ago. Optional bits: take genetic ascension, give everyone Fertile, Communal, and Budding for a total 95% reduced housing usage and . Utopian abundance sets every pops political power 1, while social welfare gives rulers 4, specialists 2 and workers 1. Authoritarians use stratified or academic, egalitarians use social welfare, shared burdens or. I actually switched this to see if it fixed the issue, so I was still in breach with it allowed). The system should be reworked. ago. Set one of the conquered races to livestock slavery. I do remember opting into the 2. Key civic is the "Sacrifice Population for Happiness" civic, which gives you an edict where you can sacrifice pops for 50-60% extra happiness depending on how many sacrificial temples that you build. Pops in my borders have 100% happiness while the neighbors are running "decent conditions", slavery, constant deficits and various other atrocities. . The mod. TL;DR, the base DOES count the research generated by unemployed pops as value, and (I think) preferences unemployed and valuable pops over not-valuable (non-utopian abundance) pops for jobs. 6 consumer goods per citizen. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. Whereas in stellaris, utopian abundance peaceful megacorps all about those social benefits work perfectly fine. Highest quality nutrition as well as luxurious and exotic food are easily accessible. This is an updated version of PrinceJohn's mod which allows any empire to use the Utopian Abundance living standard after researching a technology. But, because political power was unbalanced, unity gained from factions was unbalanced. You can give them better living standards like utopian abundance etc that boost happiness, or stratified economy to give them less weight and throw one of your species on their world to make it more stable. Utopian Abundance in Stellaris requires some significant investment into consumer good production or trade. Rorschach Jan 2, 2019 @ 2:19am. You'll also want to explore population controls, and the planetary decision that halts pop growth. There are two ecumenopolis builds: Industrual Ecumenopolis: spam consumer goods and alloys districts. 25 if galactic community member and the Balance in the Middle or Universal Prosperity Mandate resolution is active; 5 = Social Welfare. It is great, but only in later stages when you have a great deal of consumer goods income. Pleasure Seekers is easily a must have though, so long as you don't have unemployment Decadent Lifestyle is better than utopian Abundance as it requires less consumer goods for the same happiness boost. Took a VERY long time before I had the consumer goods economy to switch to Utopian Abundance but I'm. Promethian May 28, 2020 @ 8:10pm. They should have a policy or decision to place robots lower in priority than organics, regardless of whether you run utopian abundance or not. Put everyone on Utopian Abundance and all pops have a base 70% happiness, which will get you the other 20% stability you need (which is the max you can get from happiness anyway). Utopian Abundance is pretty much what the Federation has in Star Trek, having any need or want provided (in Trek's case thanks to replicator technology) to the point where the concept of working for money disappears, and people simply live and contribute to society the way they prefer. parentheticalobject • 5 yr. (+3 stability per 10 pops outweighs what stability impact 10 slaves can have in a properly setup economy by a good bit. but I can't figure out how to phrase the argument without opening it up to all gestalt species. Mistfox. Academic Privilege is really just Stratified with a skin of learning, basically - though Stellaris seems to think it should be *more*. Shared burdens to utopian abundance cave dweller build for early liberation wars? Thread starter. You are now the ultimate free society of happy people. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. No research/unity buildings. and even then, only enough continue growth. What makes Stellaris slightly different from other space 4X games (Master of Orion, Endless Space, Galactic. if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. That is to say, if a pop with the Intelligent trait is working any job at all which produces any kind of research points (including unemployment under the Utopian Abundance living standard, because unemployment still technically counts as a job for. I mean, yeah, the fact that you can still gain the benefits of Utopian Abundance when you have -7k consumer goods a month, and still maintain a population with -11k food a month, is literally broken. It adds ringworld and dyson sphere, your go-to alloy dump. Decadence/utopian abundance conceptual overlap. I did a run a few months ago where I switched to Utopian Abundance at the very start of the game. LullabyToNightmares. Stellaris Dev Diary #312 - 3. For utopia I'd go with something like fanatic pacifist and egalitarian with beacon of liberty and environmentalist. A technician with base 8 output will go from 0. Utopian abundance is basically social welfare on steroids with twice the happiness for almost twice the consumer good upkeep. Utopia is the first major expansion for Stellaris. And as mentioned before, you can employ more researchers than with Academic Privilege, which more than. Consumer goods did not matter, as you had no admin jobs or research jobs that relied on them. I have default species rights set to utopian abundance. mainly clerks from either commercial zones or city-districts. Paradox / Steam. For High Priests, their unity and science output would benefit,. Robots replace people in jobs in real life, but that is only because the government isn't mandating that companies employ people above machines. If you don’t have the expansion, you can’t use this mod. Utopian Abundance is poorly named. they reduce stability, only problem is stability way too easy to keep at 100% = no rioting. 02 #3. You need 6. Both are ask to be egalitarian, and utopian living standards demand egalitarian. Also early conquests can be hard to stabilise without a lot of consumers goods to spare. 2% job output and trade value. Workers generate x + (x * 50%) = 1. Well, in canon the Spiritualists are right. If going fanatic authoritarian, run slaver guilds and try. It may seem counterintuitive given that you will be struggling with Consumer Goods at the beginning, but the sooner you can get your pops on UA, the better, since faction unity is a function of living standards and if you can take advantage of. This is a representation of how powerful a certain stratum of your economy is, and for most living standards the specialists and the rulers have more power than the workers. So yeah, UA (and to a lesser extent, Social Welfare) are pretty gud. It depends on Utopian abundance for my main species while robots work all the jobs so the species can sit back and relax. As far as I am aware egalitarians are the only ones who can use utopian abundance and authoritarians are the only ones with access to stratified economies. Best. 2% job output and Trade Value) and nearly twice the trade value (on average) for +10% CoG upkeep - literally Utopian Abundance but cheaper. Beacon of Liberty and Idealistic Foundation. So that's two points. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. So if you also run materialist, academic privilege gives lots of bonus political power to rulers and. I love playing my fun little space game and doing tons of zany sci fi stuff like cloning armies or cracking worlds or making deals with criminals for monitary gain or suppressing factions that I disagree with in my “democratic” nation, or being forced to fight in a proxy war as a puppet for a larger. Social welfare with a huge amount of resources IS utopian abundance. the amenities from servants and minor increase from entertainers is funny and cool. 36% job output. Both Utopian Abundance (Egalitarian only) and Social Welfare living standards will stop your unemployed pops from being unhappy and allow them to produce some minimal resources while unemployed (Research and unity for UA, just unity for SW) Also, as long as there are jobs available on other planets pops should move on their own eventually. The thing about Utopian is that its not as expensive as it seems at first glance. 4:. Also utopian abundance will be open for imperial authorities. The only reason is maybe a role play. In terms of Stellaris's definitions of materialism and spiritualism, I personally am 100% a fanatic materialist. I'd like to put utopian abundance on rogue servitors. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. Political Power was supposed to re-balance from within the set total to give those at the top more influence and power over elections, happiness, etc. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. And "no offensive war" is a big something in Stellaris. For extra info, click here. You can be swimming in unity and influence, and use all the. A size 25 Ecumenopolis can support around 50 jobs from building slots and around 150 jobs from districts for a maximum of around 200 jobs. Jun 10, 2019 @ 6:46pm Pop job management in 2. #8. 4y Mathias GuddalFor Stellaris 3. Full focus on alloys then probably energy/mineral/food upkeep to break even next. Utopian Abundance - since you are playing egalitarian, choosing this will let you have unemployed pops building unity while you researching new tech or building new planets to resettle them. Absolute stagnation becomes stagnation Effective change: +40% pop growth, +50% unity production, can guarantee empires for free, can offer research agreements for free. 5; 15 from the regular unity output and +10% from the Hypercomms Forum. Utopian Abundance is perfect if you want to have an extremely high science and unity production and don't really care about how many resources you are wasting on consumer goods. Utopian abundance (Egalitarian) is +%20 happiness. Intelligent boosts physics, sociology, and engineering output from pops who have it by +10% for all jobs. Social Welfare is basic sustenance guaranteed by the state. A utopian abundance society for everyone should basically suck up all immigration from any Empire without that policy that is has migration treaties with and probably a good chunk from neighboring empires without that. You xan also throw an occasional lab in your. i just feel that it breaks the fanatic egalitarian immersion that we have "bureaucrats" instead of "delegates". Deal with poachers encroaching on your nature preserves as an Environmentalist. Just wow. "but why would I pick shared burdens as a civic and then switch out of it" i hear you say. #8. Chemical bliss is + %40 happiness. " As a result, each time a new. Presumably unemployed pops living under Utopian Abundance living standards are using similar software to help researchers all around the galaxy, all the while having fun. Wiz's answer was there are a lot of restrictions by ethics because otherwise people tend to choose the same things every game and then every game feels the same. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. 2% job output and Trade Value) for essentially +10% CoG upkeep over default Decent Conditions - literally Utopian Abundance but cheaper and with unemployed pops not giving Research (which doesn't. The 'utopian abundance' living standards makes unemployed pops happy and productive. . I got the grunur and at first I was like that sucks. Egalitarian is underwhelming right now. Anytime I try something else it just amounts into a worse version of the. This is an updated version of PrinceJohn's mod which allows any empire to use the Utopian Abundance living standard after researching a technology. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. that I haven't tried half of the possibilities Stellaris presents. Factions form at the beginning of the game. Not chemical bliss bad, but still terrible in most situations. Thread starter TrotBot; Start date Aug 20, 2021; Jump to latest Follow Reply. r/Stellaris. 6 consumer goods more. Decadent Lifestyle and Utopian Abundance | Paradox Interactive Forums Decadent Lifestyle and Utopian Abundance Bloodbat Dec 24, 2021 Jump to latest Follow Reply At the moment Utopian Abundance has been completely overshadowed by Decadent Lifestyle, which has essentially become the superior version. It's cheaper than Utopian Abundance for the same happiness bonus, and increases Governing Ethics Attraction by the same +20% from pop happiness without also further increasing Egalitarian attraction or being restricted to Egalitarian ethics. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. Zakalwen • 3 yr. Utopian Abundance has a much steeper CG upkeep cost. Yeah we're not even close to utopian abundance by Stellaris standards. Though this isn't as strong as actual jobs, it does mean that come the late game when your robot factories have been producing enough robots for centuries to fill out all the menial jobs, your bio pops are still net benefits even when on. Toggle signature. Am I doing something wrong? Does it mean 500 pops of a specific. Go to Stellaris r/Stellaris • Posted by Tseliteiv. Going higher than that requires using things like Utopian Abundance unemployment to bypass normal job limitations, which are significantly less productive than proper jobs. It also gives . Every other building and district gets demolished and all jobs turned off, with amenities being provided by housing. I mean, yeah, the fact that you can still gain the benefits of Utopian Abundance when you have -7k consumer goods a month, and still maintain a population with -11k food a month, is literally broken. This build explodes through the tradition trees while still having lots of energy. seems that way but soon I'll be using utopian abundance, and I'm starting to get other species too. I spawned in a relatively peaceful galaxy, and through (strategic) alloy trades, I peacefully destroyed the Fanatic Purifier. robots. Pops generate trade value automatically just from existing, the amount is higher based off their living standard, utopian abundance is a very high living standard and so boosts the trade they produce decently high. 0 versions of Utopia Expanded, go HERE. Shared Burdens on the other hand is perfect if you want an highly industrialized empire with the added benefit of unemployed pops not causing problems. Best. Pops generate trade value automatically just from existing, the amount is higher based off their living standard, utopian abundance is a very high living. Compare using miner. Other observations: - Shared Burden seems to be on pair with Academic Privilege, but it is hard to quantify because it will lock you out of all the others. Commerce megaplexes, filled with robot clerks and sapient merchants. Utopian Abundance provided to all Razian citizens, enabling every Razian to achieve their wildest dreams.